Hello!
I’ve got a design up on threadless.com and I’d be really really appreciative if you could click the link and go vote for it. A nice high vote will give me a big chance of winning and the T-shirt being printed.
Please click HERE and help me out. Please share it on your facebook/twitter/tumblr too and I’ll be extremely thankful!
This is the design…
Anonymous asked: Is there anyone you'd really like to work with?
I would love to work with Vicki Nerino on something one day. She’s super lovely and amazingly talented. She did some genital typography a while back that blew my mind… pun totally intended. I always feel it’s important that when you work with someone, make sure it’s an artist who would challenge you to up your game too.
I’d also work with my blonde bombshell buddy Sarah Matthews if I had the chance too. I’m basically the one responsible for not contributing to how awesome she has become. I probably taught her two things in her time at uni (of which I’m a technician) and now she’s off playing grown up designer at Aardman! She’s lovely though and a proper giggle.
http://geezbeasties.co.uk
I havent posted on Tumblr in a while. How is everyone? I’ve been pretty darn busy at work lately but I have FINALLY managed to get a new comic update online. Sorry it isnt more.
I really need help getting some interest out there so any reblogs/retweets of this post are amazingly appreciated.
Here’s a snippet of the comic…


I drawed and designed this poster for my Bristolian chumling Helen Martin. Go visit the twitter for Oxjam Brizzle here: Clickity!
I’m currently hard at “work” designing leaflets and posters for University of Portsmouth but when time is spare I’m doing my webcomic called Flies, viewable on my new website: www.geezbeasties.co.uk and every now and again you can catch me draweristing it LIVE on Ustream here: FliesComicLive. Sign up to Ustream, join the chat if I’m live.
It’s ALIVE!
Visit the site and witness the start of my new webcomic ‘Flies’.
Clicky click: http://geezbeasties.co.uk/


With the main characters designed it allowed me to do left over texture designs and have fun making masks for a bit of fun, hoping we might have a chance of winning ‘The Best Dressed Team’ award… we didn’t. Another team made capes.
We also talked about having a few more characters in the game, mainly some non-zombie public. So I had a bit of time to design another character but sadly didn’t have time to produce him to be game-ready.

The last full day was primarily spent trying to find a programmer as we hadn’t had one all week. Matt had been learning ‘Unity’ as we were going on so massive awesome points should go out to him for that.
The last day was just panic-stations. We had a crazy amount of very well made assets, all the characters ready and the environment pretty much finished but the game just wasn’t working properly. We managed to get a working version ready just in time but we needed more time with a programmer to really get it working how we wanted. We did however win an award for best sound because of the amazing work by Simon Wood.
All-in-all we had an amazing week and we all plan on doing it again next year. I also had people from games companies ‘Codemasters’, ‘MegaDev’ and ‘Climax’ telling me they liked my art so it was a massive confidence boost too.
My group plan on finishing the game in our time now hopefully I’ll get to post it up here at some point in the future. I hope I can do GameJam again next year!
We decided that the game play would be a bit different from your standard FPS’s. Instead of the zombies being turned into 3D assets, for time we thought it would be a funny touch to have them as life-size cardboard/wooden stand-ups. This allowed for a funny animation of planks of wood walking and when shot they would shatter with a nice splintering particle effect. So as the characters would remain 2D, we planned to insert my artwork straight into the game. Here are the final coloured characters…




We put together a plan of how the game would play and we decided on a on-rail FPS in the same style as ‘Its A Small World’ in Disney. We’d have three main areas. The start would be set outside, the first section inside a big-top tent would continue with a carnival theme and the third section would be a creepy toy town. This meant I had new themes to work with for character designs. A zombie toy soldier and a zombie doll…



Day 1; we were given a set topics to theme our games on and one was American films from the 60’s. We Wikipedia’d to find one of the best titled films we had ever seen…
The Incredibly Strange Creatures Who Stopped Living And Became Mixed-Up Zombies
Naturally we decided to make a game based on this. Who wouldn’t! Long story short, it’s set in a carnival where a crazy woman turns people into zombies with voodoo. Oh and it’s a musical. I got to work doing character designs, initially around the subject of clowns and carnival mascots (like bear costumes with giant heads.)


The other members of my team who had only formed that morning and had never met each other before (Ruth, Matt, Mark, Simon and Mike) starting working on 3D assets, sound and more 2D landscape art.


You may remember I did a Tshirt illustration for a competition called GameJam a little while ago. Well here is the finished article…

You may remember I did a Tshirt illustration for a competition called GameJam a little while ago. Well the above image is the finished article…
But I was invited to actually take part this year as a 2D concept artist (which is my career of choice!) The concept behind Game Jam is a collection of animators, programmers, artists, sound techs and game designers get into teams and make a game from scratch in four and a half days. No all-nighters, just 9am to 5pm.
So this happened last Monday (13th June) and finished yesterday. I’m gunna try and upload pictures in days to show what work I produced in my team and when I get a copy of our game I’ll upload that too.