GameJam 2011 (Part 5)
With the main characters designed it allowed me to do left over texture designs and have fun making masks for a bit of fun, hoping we might have a chance of winning ‘The Best Dressed Team’ award… we didn’t. Another team made capes. We also talked about having a few more characters in the game, mainly some non-zombie public. So I had a bit of time to design another...
GameJam 2011 (Part 4)
We decided that the game play would be a bit different from your standard FPS’s. Instead of the zombies being turned into 3D assets, for time we thought it would be a funny touch to have them as life-size cardboard/wooden stand-ups. This allowed for a funny animation of planks of wood walking and when shot they would shatter with a nice splintering particle effect. So as the characters would...
GameJam 2011 (Part 3)
We put together a plan of how the game would play and we decided on a on-rail FPS in the same style as ‘Its A Small World’ in Disney. We’d have three main areas. The start would be set outside, the first section inside a big-top tent would continue with a carnival theme and the third section would be a creepy toy town. This meant I had new themes to work with for character...
GameJam 2011 (Part 2)
Day 1; we were given a set topics to theme our games on and one was American films from the 60’s. We Wikipedia’d to find one of the best titled films we had ever seen… The Incredibly Strange Creatures Who Stopped Living And Became Mixed-Up Zombies Naturally we decided to make a game based on this. Who wouldn’t! Long story short, it’s set in a carnival where a crazy...
GameJam 2011 (Part 1)
You may remember I did a Tshirt illustration for a competition called GameJam a little while ago. Well here is the finished article… You may remember I did a Tshirt illustration for a competition called GameJam a little while ago. Well the above image is the finished article… But I was invited to actually take part this year as a 2D concept artist (which is my career of choice!)...